
Engine Gameplay & UI programmer
Hello , I’m Mattias FUSTER Welcome to my World.

A short story about me.
I'm a passionate game engine developer dedicated to crafting high-performance systems. With a background in C++ and Vulkan, I specialize in graphics programming and game architecture design. My current project, ImEngine, is a minimalist yet powerful engine that bridges the gap between low-level rendering and intuitive game creation.
- Email : fuster.mattias@gmail.com
- Phone : +33(6) 28 77 80 45
- Current city : Avignon, France
- Age : 24
- Degree : Master
- Freelance : Available
Current Projects
Project Done
Company count
Years of experience
I am capable of adapting and integrating into any type of project to complete and enrich my skill set and my company.
- Modern C++
- Rendering
- Optimization
- Thrive at work
Skills
Language
Services
Engine Development
Game Development
Network Development
UI Development
Education
2019 - 2020
University (C.E.R.I) - Avignon
Bachelor's degree in Programming, Mathematics track (Algebra and Arithmetic).
2020 - 2022
Secondary school Théodore Aubanel - Avignon
BTS-SIO SLAM (Higher National Diploma) in work-study, IT Programmer/Developer
2022 - 2025
Game Academy - Avignon
Master's in Game Programming.
Experience
Sept 2020 - Jun 2022
IT Apprentice - A.T.I.R
During these two years, I helped ATIR respond to various user maintenance/support requests and developed a billing website.
Sept 2023 - Dec 2023
AI Developer - PVA Medias
Our goal was to create a prototype tool for generating NPCs (Non-Playable Characters) directly in Unreal Engine. This tool would allow us to create NPCs using different models to give them a backstory, personality, etc. Then, it would enable players to interact with them in-game through another model based on predefined rules.
Feb 2024 - Mar 2024
Game Developer - Benjamin Delaplassette
We were tasked with creating a prototype of a tycoon-type game.
Mar 2024 - Jun 2024
Support Developer - Collision Studio
The objective was to provide support for a game released on Steam, Terra Alia: The Language Discovery RPG, developed in Unity. I was tasked with fixing major and minor bugs within a given timeframe so that the team could release a major bug-fixing update.

ImEngine
Personal project

Freak Squad
School project

Crush Cars
School project

Lil'O
School project

Coffee Engine
School project