#PP-IMG

Engine & Gameplay programmer

Hello , I’m Mattias FUSTER Welcome to my World.

PP

A short story about me.

I'm a passionate game engine developer dedicated to crafting high-performance systems. With a background in C++ and Vulkan, I specialize in graphics programming and game architecture design. My current project, ImEngine, is a minimalist yet powerful engine that bridges the gap between low-level rendering and intuitive game creation.

  • Email : fuster.mattias@gmail.com
  • Phone : +33(6) 28 77 80 45
  • Current city : Avignon, France
  • Age : 24
  • Degree : Master
  • Freelance : Available
1

Current Projects

4

Project Done

3

Company count

1

Years of experience

I am capable of adapting and integrating into any type of project to complete and enrich my skill set and my company.

  • Modern C++
  • Rendering
  • Optimization
  • Thrive at work

Skills

C++
75%
Vulkan
33%
OpenGL
33%
C#
70%
Web(HTML, CSS, PHP, MySQL)
40%

Language

French Fluent
English Intermediate
Spanish Basic

Services

Engine Development
Game Development
Network Development
UI Development

Education

2022 - 2025

Game Academy - Avignon

Master's in Game Programming.

2020 - 2022

Secondary school Théodore Aubanel - Avignon

BTS-SIO SLAM (Higher National Diploma) in work-study, IT Programmer/Developer

2019 - 2020

University (C.E.R.I) - Avignon

Bachelor's degree in Programming, Mathematics track (Algebra and Arithmetic).

2016 - 2019

Secondary school Jean-Henry Fabre - Carpentras

French Scientific Baccalaureate specializing in Engineering Sciences

Experience

Mar 2024 - Jun 2024

Support Developer - Collision Studio

The objective was to provide support for a game released on Steam, Terra Alia: The Language Discovery RPG, developed in Unity. I was tasked with fixing major and minor bugs within a given timeframe so that the team could release a major bug-fixing update.

Feb 2024 - Mar 2024

Game Developer - Benjamin Delaplassette

We were tasked with creating a prototype of a tycoon-type game.

Sept 2023 - Dec 2023

AI Developer - PVA Medias

Our goal was to create a prototype tool for generating NPCs (Non-Playable Characters) directly in Unreal Engine. This tool would allow us to create NPCs using different models to give them a backstory, personality, etc. Then, it would enable players to interact with them in-game through another model based on predefined rules.

Sept 2020 - Jun 2022

IT Apprentice - A.T.I.R

During these two years, I helped ATIR respond to various user maintenance/support requests and developed a billing website.

This page is under construction.

Get in Touch

Mail Me
fuster.mattias@gmail.com
Call Us On
+33(6) 28 77 80 45