#PP-IMG

Engine Gameplay & UI programmer

Hello , I’m Mattias FUSTER Welcome to my World.

PP

A short story about me.

I'm a passionate game engine developer dedicated to crafting high-performance systems. With a background in C++ and Vulkan, I specialize in graphics programming and game architecture design. My current project, ImEngine, is a minimalist yet powerful engine that bridges the gap between low-level rendering and intuitive game creation.

  • Email : fuster.mattias@gmail.com
  • Phone : +33(6) 28 77 80 45
  • Current city : Avignon, France
  • Age : 24
  • Degree : Master
  • Freelance : Available
1

Current Projects

4

Project Done

3

Company count

1

Years of experience

I am capable of adapting and integrating into any type of project to complete and enrich my skill set and my company.

  • Modern C++
  • Rendering
  • Optimization
  • Thrive at work

Skills

C++
75%
Vulkan
25%
OpenGL
25%
C#
60%
Web(HTML, CSS, PHP, MySQL)
40%

Language

French Fluent
English Intermediate
Spanish Basic

Services

Engine Development
Game Development
Network Development
UI Development

Education

2019 - 2020

University (C.E.R.I) - Avignon

Bachelor's degree in Programming, Mathematics track (Algebra and Arithmetic).

2020 - 2022

Secondary school Théodore Aubanel - Avignon

BTS-SIO SLAM (Higher National Diploma) in work-study, IT Programmer/Developer

2022 - 2025

Game Academy - Avignon

Master's in Game Programming.

Experience

Sept 2020 - Jun 2022

IT Apprentice - A.T.I.R

During these two years, I helped ATIR respond to various user maintenance/support requests and developed a billing website.

Sept 2023 - Dec 2023

AI Developer - PVA Medias

Our goal was to create a prototype tool for generating NPCs (Non-Playable Characters) directly in Unreal Engine. This tool would allow us to create NPCs using different models to give them a backstory, personality, etc. Then, it would enable players to interact with them in-game through another model based on predefined rules.

Feb 2024 - Mar 2024

Game Developer - Benjamin Delaplassette

We were tasked with creating a prototype of a tycoon-type game.

Mar 2024 - Jun 2024

Support Developer - Collision Studio

The objective was to provide support for a game released on Steam, Terra Alia: The Language Discovery RPG, developed in Unity. I was tasked with fixing major and minor bugs within a given timeframe so that the team could release a major bug-fixing update.

Portfolio

See My Works
ImEngine

Personal project

Freak Squad

School project

Crush Cars

School project

Lil'O

School project

Coffee Engine

School project

This page is under construction.

Get in Touch

Mail Me
fuster.mattias@gmail.com
Call Us On
+33(6) 28 77 80 45