Freak Squad




Project Overview
This project was different from the others. With a small team of 6 people from our class, we had 10 weeks of pre-production to create an overlay of SFML, the Coffee Engine, which greatly facilitated the implementation and testing of features in Freak Squad. As a result, during the 6 weeks of production, we were able to make rapid progress while maintaining a solid and efficient architecture to keep up with the project’s pace. I believe this is what sparked my interest in engine programming. Additionally, we had to manage all the issues related to 2.5D, such as Z-fighting, etc. We learned a lot during this project.